Six Colours Tag Ball
-Objective:
To tag, by striking other players with a thrown ball, so that all players from a specific team are seated on the floor (or make it more active by have them do jumping jacks till the end of the game).
-Fundamental Movement Skills:
Manipulative Send
Throw
Manipulative Receive
Catch
-Equipment List:
Six Omnikin Six balls
Six hula hoops
Six sets of pinnies--with coulours matching the balls.
-Equipment Link:
-Setting Up:
Form six teams and provide each team member with their coloured pinnies. their team’s coloured ball, and a specific hula hoop.
Spread the six hoops around the perimeter of the playing area—about the size of two-thirds of a volleyball court.
One player stands in a hoop holding their coloured ball—all other players are in a scattered position throughout the playing area.
-Instructions:
· Any player from any team can stand in a hoop and hold their team’s coloured ball—player’s cannot stand in a hoop without holding a ball and must vacate the hoop when they have thrown their ball.
· Players inside the hoop attempt to toss the ball at other teams’ players.
o If a player is hit in the air (ball cannot bounce off the floor or anything else) that player seats themselves on the floor (or completes jumping jacks) where they were hit.
o Seated (or Jumping Jack) players can be freed by catching their team’s ball tossed to them by a teammate inside their team’s hoop.
o If a player catches a thrown ball, the thrower must be seated (or do Jumping Jacks) where the ball was caught.
o Players inside their hoop cannot be targeted, but can only remain in their hoop for a maximum of 10 seconds within which they must have thrown their ball.
· To get their team’s ball back to a hoop, the ball can be tossed or run back to a hoop.
· The game is over when all members of one team are seated (or doing jumping jacks).
-Questions & Notes:
Variations:
Players must dribble their ball when moving to a hoop with their team’s ball.
Play without hoops, and disallow walking when in possession of a ball.
Permit the ball to bounce off the floor or other objects.
Adjust the size of the playing area to suit the number of participants.
A tagged player is freed after completing 10 Jumping Jacks.
Question for Understanding:
What are some tactical decisions that increase a team’s success?