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Jump Squats with 90 Degree Turns
Title
Image
Objective
FMS
Volleyball Setting
Players complete as many consecutive sets to self or with partner.
  • Non-locomotor

  • Setting

Lateral Jumps
Players complete a set number of lateral jumps
  • Locomotor

  • Jump

Side Step
Players complete a set number of side-steps.
  • Locomotor

  • Step

Straight Up Jumps
For players to complete a certain number of jumps on a Bosu ball.
  • Non-locomotor 

  • Balance 

  • Jump

Jumps
For players to complete a certain number of jumps onto and off a Bosu ball.
  • Non-locomotor 

  • Balance 

  • Jump

Jump 180s
For players to complete a certain number of jumps onto and off a Bosu ball.
  • Non-locomotor 

  • Balance 

  • Jump

Lateral Jumps
Players complete a set number of side-steps.
  • Non-locomotor 

  • Balance 

  • Jump

Burpee to Bosu Ball Balance and 180 Degree Turn
To complete a set number of burpees with a Bosu Balance in between.
  • Non-locomotor

  • Balance

  • Jump

Truck-Driver Wheel Push-ups
Players complete a set number of steering wheel push-ups or try to attain the most push-ups in a set time.
  • Non-locomotor

  • Balance

  • Pushup

Push-ups
Players complete a set number of push-ups or try to attain the most push-ups in a set time.
  • Non-locomotor

  • Balance

  • Pushup

Mountain Climbers
Players complete a set number of mountain climbers or try to attain the most push-ups in a set time.
  • Non-locomotor

  • Balance

  • Pushup

Squats
For players to retain balance on a Bosu ball and complete a certain number of squats, or complete squats for a specified time.
  • Non-locomotor

  • Balance

Jump Squats with 90 Degree Turns
For players to complete a set number of squats or complete as many squats as they can within a set time limit.
  • Non-locomotor

  • Balance

  • Jump

Dumbbell Swing
For players to complete a set number of dumbbell swings.
  • Non-locomotor

  • Balance

Bench Press
For players to complete a set number of presses.
  • Non-locomotor

  • Balance

  • Presses

Partner Resistance Band Pulls
For players to complete a set number of pulls.
  • Non-locomotor

  • Balance

High Balls
For players to complete a set number of (consecutive) tosses or complete as many tosses as they can within a set time limit.
  • Manipulative-Receive

  • Catch

  • Manipulative-Send

  • Throw

  • Non-locomotor

  • Balance

Partner Back-to-Back Medicine Ball Pass
For players to complete a set number of passes or complete as many passes as they can within a set time limit.
  • Manipulative-Receive

  • Catch

  • Manipulative-Send

  • Throw

  • Non-locomotor

  • Balance

Partner Medicine Ball Pass
For players to complete a set number of passes or complete as many passes as they can within a set time limit.
  • Manipulative-Receive

  • Catch

  • Manipulative-Send

  • Throw

  • Non-locomotor

  • Balance

Ball Slam
Players complete a set number of bounces or try to attain the most bounces in a set time.
  • Manipulative Send

  • Throw

  • Non-locomotor

  • Balance

  • Jump

V-Sit Pass
For two players to count as many successive passes they can do in one minute
  • Manipulative-Receive

  • Catch

  • Manipulative-Send

  • Throw

  • Non-locomotor

  • Balance

Partner Omnikin Two Ball Pass
For players to complete a set number of passes or complete as many passes as they can within a set time limit.
  • Manipulative-Receive

  • Catch

  • Manipulative-Send

  • Throw

  • Non-locomotor

  • Balance

Omnikin Two-Ball Bounce
To count how many bounces a player can make (in a set time or consecutively).
  • Non-locomotor

  • Balance

Rebounding Burbees
For players to complete a set number of rebounds or complete as many rebounds as they can within a set time limit.
  • Non-locomotor

  • Balance

  • Burpee

Numbered Snag
To get the most points by picking up the beanbag the most times when there is an even number sum on the dice.
  • Non-locomotor

  • Balance

Planked Hockey
To score more points than your partner by sliding a beanbag (or rolling a ball) between your partner’s hands.
  • Manipulative-receive

  • Block

  • Non-locomotor

  • Balance

Racquet Juggle
To count how man consecutive hits a player can make, or for how long a time, before miss hitting the ball/bird.
  • Non-locomotor

  • Strike

Racquet Rally
To count how many consecutive passes a pair of players can make
  • Non-locomotor

  • Strike

Step Up with High Knee
For players to step up on the Bosu ball with one leg and lift the other knee to a high position and then go back to start.
  • Non-locomotor

  • Balance

Stand and Stork Stand
For players to retain balance on a Bosu ball.
  • Non-locomotor

  • Balance

Split Squats
For players to complete a set number of split-squats.
  • Non-locomotor

  • Balance

Gluteus Bridge
For players to complete a set number of bridges.
  • Non-locomotor

  • Balance

  • Bridge

Side Planks
For players to complete a set number of side planks or complete side planks within a set time limit.
  • Non-locomotor 

  • Balance 

  • Side Plank

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