Safe or Dare Team Pin Guard
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-Objective:
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To knock over all of the other team’s pins before your team’s pins are knocked down.
-Fundamental Movement Skills:
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Locomotor
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Dodge
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Run
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Manipulative Send
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Throw
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Manipulative Receive
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Catch
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-Equipment List:
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12 soft foam 6.3" dia dodgeballs (6 ea Screamin' Orange® and Screamin' Green®)
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20 coated-foam pins
![059.JPG](https://static.wixstatic.com/media/2e6fc1_6141fbddb0214e78a1adc8cf3d87a3cc~mv2.jpg/v1/fill/w_405,h_302,al_c,lg_1,q_80,enc_auto/059_JPG.jpg)
-Equipment Link:
-Setting Up:
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Place each team’s pins at the back of the end zone
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No players may go in this area accept to retrieve a ball.
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Front of the end zone line should be far enough forward so that if defense totally blocks a pin, a ball can be thrown over the defense.
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Each team is given their colour balls to begin.
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Players are in a scattered position on their half of the court
-Instructions:
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At the leader’s signal to begin, players attempt to knock down their opponent’s pins.
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Players may cross the centre line to make it easier to knock a pin down. However:
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If players cross the centre line and are hit by a ball, those players are eliminated from throwing balls at the pins and may only retrieve balls (on their own half) to give back to their teammates.
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First team to knock down the other team’s pins is the winner.
-Questions & Notes:
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What is the best balance between offense and defense? Why?
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When should one decide to cross the centre line?
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Why is it easier to knock a pin down by rolling than by throwing?