21 Pilots
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-Objective:
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For the group to successfully count to 21
-Fundamental Movement Skills:
Locomotor
Run
-Equipment List:
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None
-Equipment Link:
-Setting Up:
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Players stand in a circle facing in.
-Instructions:
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All players walk on the spot
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The first player starts with number one.
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The player beside that person (counter-clockwise) counts to two....
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When players make a mistake, they do one lap of the circle and the next player in the circle begins anew with number 1.
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When the group reaches 21 they all shout 21 PILOTS!
-Questions & Notes:
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Self-regulation:
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Player's wait their turn to simply say the correct number when it is their turn.
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Memory:
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One player selects a number (from 0 to 9 but not including 1) and an activity--for example a player may select 5 and jumping jacks, which means when the player who is to say 5 or 15 they do not say that number but instead begin doing jumping jacks till the group reaches 21 or someone makes a mistake. Everytime a player does the action for the number the other players switch from walking to jogging to walking to jogging...
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Flexibility:
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Play as in the memory version but when the group successfully makes it to 21 another number is added till all 9 numbers are completed and the whole group is exercising to 21.
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For the number 20, which has a 2 and a 0, act out the number that was called first.