Komkin
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-Objective:
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For each team to have at least one player left at the end of a game.
-Fundamental Movement Skills:
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Locomotor
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Run
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-Equipment List:
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One thinpin
-Equipment Link:
-Setting Up:
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Establish a start line where offensive team lines up behind--for safety sake make sure this line is far away from walls so players can safely run past this line.
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Establish an end line (about 10-15 paces away) where the defensive team lines up behind.
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Place a thinpin in the centre of the court one pace away from the end line.
-Instructions:
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Offensive players move forward when they are ready and move forward to try and grab the thinpin and return it past their start line.
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If they are successful they win the game for their team.
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If they are tagged by a defensive player on the way back they are out and thinpin is returned to its spot.
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If they are tagged by a defensive player and they did not take the thinpin they are also out.
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If a defensive player crosses the end line and tags a player(s) before they cross behind the start line, then the tagged player(s) is out.
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If a defensive player crosses the end line and does not tag a player then the defensive player is out.
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Once defensive players cross the end line they must tag a player or they are out--no coming back over the end line unless they tag an offensive player.
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If either team has no players left they lose the game.
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Switch roles.
-Questions & Notes:
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Variation:
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Players carry a basketball with them and must dribble a ball when running to the start line.
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Questions for understanding:
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What is key to success for offensive players?
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What is key to success for defensive players?
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Thanks Chris Wilson, from CIRA Ontario, for demonstrating this game.